Showing posts with label Mods. Show all posts
Showing posts with label Mods. Show all posts

Thursday, April 5, 2012

Propcycle Fan Upgraded with Ball Bearings

I was tired of my noisy fan on my Propcycle, so I upgraded it by replacing the nylon bushings mounted in rubber with ball bearings in aluminum. The result is a much quieter better running fan.

Saturday, March 24, 2012

Milling out an Arcade Control Panel

I have a Marvel vs Capcom what is in a PVG/Semco (Hannaho) cabinet. The control panel is made from very thick MDF. I use a Smithy BX-288 to mill out the panel to sink the joystick base into it.

Other side

Saturday, February 25, 2012

Adding a power jack to a battery powered device

I add a power adapter plug to a device that never had one. The connector I used will disconnect the battery when it is plugged into the power adapter.

Saturday, February 11, 2012

Installing a PS360 in a Sega Virtual Stick High Grade Joystick

Sorry for the colors being off, my video editing software is acting up. In this video I install a PS360 in a Sega Virtua Stick High Grade, and make it so the stick can be opened from the top.

Thursday, November 3, 2011

Xbox 360 Arcade Cabinet

Thursday, October 6, 2011

NESp (Portable Nintendo) 10th Anniversary Video

Saturday, July 30, 2011

Super Nintendo D-pad on a PSP 1000

Monday, July 25, 2011

Installing D2K: The Jumpman Returns (Donkey Kong II) Mod for Donkey Kong

Saturday, August 14, 2010

Swapping the B and C Buttons on a Neo Geo MVS

If you have ever played any of the King of Fighters series of fighting games on a Neo Geo MVS arcade machine you will have noticed the odd button configuration compared to fighting games made by Capcom. The button are configured in this order light punch, light kick, strong punch, strong kick. This is uncomfortable for me, so I made this cable so I could easily swap the B and C buttons.

It is a very simple cable that uses a double pole, double throw toggle switch. to make it work, I soldered a X crossover wires on the outside poles.

Above: how to wire the switch

The switch plugged into the Neo Geo, this can easily be removed with no damage to the game.

Tuesday, August 4, 2009

Star Trek: The Next Generation Pinball Machine Destroyed

THIS IS NOT MY CREATION!

What you see above is the Ultimate pinball machine (Star Trek: The Next Generation) gutted and destroyed. You are asking yourself how could this happen? Was there something I could do?

Probally not, but you can get revenge for this poor machine and for Steve Ritchie who put it blood sweat and tears into the best damn pinball machine in my opinion.

So many pinball collectors search high and low for this machine, and to see one so carelessly destroyed makes them sick!

I don't know who did this, but when I do I will give them a piece of my mind!

Saturday, April 4, 2009

Super Magic Drive Floppy Drive in a NES

My friend spoonman has a Super Magic Drive that he picked up on ebay. The Super Magic Drive is a game copier that will dump ROMs to a floppy drive or a PC connected via a parallel port. The one he got did not include the floppy drive so he asked me to make an adapter to connect a standard PC floppy to the Super Magic Drive. I put it in a NES case and used a blue LED to make it awesome.

I used the following information he had gotten from a forum years ago. I cannot credit the source:

Any PC 3.5 inch FDD
5V 1A power supply
Case

Making the cable
FFE D-sub 25 pin ------------FDD 34pin

1, 18-25-----------------------ALL ODD pin (GND)
2-------------------------------8 (Index)
3-------------------------------26(TR00)
4-------------------------------28(WP)
5-------------------------------30(RD)
6-------------------------------34(DC)
7-9----------------------------No Connection
10-----------------------------10(DS1)
11-----------------------------16(MOTOR ON 1)
12-----------------------------22(WD)
13-----------------------------24(WE)
14-----------------------------No Connection
15-----------------------------32(HS)
16-----------------------------18(DIR)
17-----------------------------20(STEP)